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Academic Roadmap, Design Project

A design project solving the problem of creating a "vivid, easy-to-find, easy-to-use online academic roadmap for undergraduates."

Team Members

Chit Meng Cheong

Methods Used

Concept Development
Focus Groups
Ideation
Prototyping
Sketching
Surveys
Wireframing

A title picture for the Alternate Reality Game design project

In April 2009 the Office of the Vice Provost for Undergraduate Education at Indidana University was tasked with the "creation of a vivid, easy-to-find, easy-to-use online academic roadmap for undergraduates". In June 2010, myself and another HCI/d student, Chit Meng Cheong were hired on to start designing the Academic Roadmap.

The Academic Roadmap was going to be a system where undergraduate students would have access to a central location where they would be able to find information relevant to their undergraduate careers. This information included class search and registration, campus and community events, degree exploration including overseas studies, and degree achievements. The Academic Roadmap needed to be a tool that helped undergraduate students explore and understand the different arrays of academic disciplines and campus life offered at Indiana University. Students needed to have easy access to tools and information from all departments that allow course and academic career planning to be as smooth as possible.

Process

Our process included interviewing, conducing surveys, and conducting focus groups with students as well as researching existing academic roadmaps by other universities.

We sketched and created concepts using a variety of different methods to show class search and registration, degree achievment, and degree exploration.

We created wireframes and mockups using many tools including Google Drawing, Adobe Fireworks and Illustrator, and OmniGraffle.

Finally, we presented our findings and design decisions to numerous campus committees overseeing different parts of the Academic Roadmap project.

Sketching a timeline of typical student activities throughout their campus career A sketch of an early concept showing the main interface. Students would be able to explore content based on their academic career and personal goals Sitemaps and information architecture of existing academic roadmaps An early concept showing a students career path via a digital tree that would grow along with them An early concept of how students could explore different degrees A wireframe showing how users would search for classes A wireframe showing how students could see and track their academic career A higher fidelity mockup showing how students could see classes they have taken, passed, and still need to take in order to finish their degree A higher fidelity mockup showing how students could search for and select classes they want to take A higher fidelity mockup showing how students could search for classes by providing specific class details like class number, professor name, and credity type A mockup of the course cart, which would allow students to manage their selected classes to take and eventually enroll in them for the upcoming semester A mockup of a secondary view allowing students to view their selected courses via a calendar interface A mockup showing an Events interface allowing users to view current and upcoming university events